| UBlueprint::LoadModulesRequiredForCompilation()
|
Module |
|
Header |
/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include |
#include "WidgetBlueprint.h" |
Source |
/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp |
virtual void LoadModulesRequiredForCompilation()
Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.