FProcessingArgs

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MacOS
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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h

Include

#include "Commandlets/TextAssetCommandlet.h"

Syntax

struct FProcessingArgs

Variables

Name Description

Public variable

bool

 

bFilenameIsFilter

Public variable

bool

 

bIncludeEngineContent

Public variable

bool

 

bVerifyJson

Public variable

FString

 

CSVFilename

Public variable

FString

 

Filename

Public variable

int32

 

NumSaveIterations

Public variable

FString

 

OutputPath

Public variable

ETextAssetComma...

 

ProcessingMode

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