Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include |
#include "EditorAnimUtils.h" |
class FAnimationRetargetContext
Name | Description | |
---|---|---|
|
FAnimationRetargetContext ( |
|
|
FAnimationRetargetContext ( |
Name | Description | ||
---|---|---|---|
|
AddRemappedAsset ( |
||
|
DuplicateAssetsToRetarget ( |
Duplicates the assets stored for retargetting, populating maps of original assets to new asset |
|
|
GetAllDuplicates() |
Return all duplicates |
|
|
UObject *... |
GetDuplicate ( |
Returns the duplicate of the supplied object if there is one, otherwise NULL |
|
UObject *... |
GetSingleTargetObject() |
Returns the UObject that was chosen to retarget if there was only one in the first place |
|
HasAssetsToRetarget() |
Were we supplied anything that we can retarget |
|
|
HasDuplicates() |
Did we duplicate any assets |
|
|
RetargetAnimations |
Retarget the contained assets |