Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
struct FBXImportOptions
Name | Description | ||
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AnimationLengthImportType |
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AnimationName |
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AnimationRange |
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BaseColorName |
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BaseDiffuseTextureName |
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BaseEmissiveColorName |
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BaseEmmisiveTextureName |
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BaseMaterial |
Material import options. |
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BaseNormalTextureName |
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BaseOpacityTextureName |
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BaseSpecularTextureName |
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bAutoComputeLodDistances |
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bAutoGenerateCollision |
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bBakePivotInVertex |
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bBuildAdjacencyBuffer |
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bBuildReversedIndexBuffer |
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bCanShowDialog |
General options. |
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bCombineToSingle |
Static Mesh options. |
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bComputeWeightedNormals |
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bConvertScene |
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bConvertSceneUnit |
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bCreatePhysicsAsset |
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bDeleteExistingCustomAttributeCurves |
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bDeleteExistingMorphTargetCurves |
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bDeleteExistingNonCurveCustomAttributes |
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bDoNotImportCurveWithZero |
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bForceFrontXAxis |
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bGenerateLightmapUVs |
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bImportAnimations |
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bImportAsSkeletalGeometry |
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bImportAsSkeletalSkinning |
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bImportBoneTracks |
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bImportCustomAttribute |
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bImportLOD |
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bImportMaterials |
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bImportMeshesInBoneHierarchy |
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bImportMorph |
Skeletal Mesh options. |
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bImportRigidMesh |
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bImportScene |
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bImportSkeletalMeshLODs |
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bImportStaticMeshLODs |
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bImportTextures |
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bInvertNormalMap |
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bIsImportCancelable |
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bOneConvexHullPerUCX |
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bPreserveLocalTransform |
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bPreserveSmoothingGroups |
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bRemoveDegenerates |
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bRemoveNameSpace |
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bRemoveRedundantKeys |
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bReorderMaterialToFbxOrder |
If true the materials will be reorder to follow the fbx order. |
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bResample |
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bResetToFbxOnMaterialConflict |
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bSetMaterialDriveParameterOnCustomAttribute |
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bTransformVertexToAbsolute |
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bUpdateSkeletonReferencePose |
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bUsedAsFullName |
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bUseT0AsRefPose |
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ImportRotation |
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ImportTranslation |
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ImportType |
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float |
ImportUniformScale |
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TArray< float > |
LodDistances |
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LodNumber |
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MaterialCurveSuffixes |
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MaterialSearchLocation |
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MinimumLodNumber |
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NormalGenerationMethod |
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NormalImportMethod |
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OverlappingThresholds |
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OverrideMaterials |
This data allow to override some fbx Material(point by the uint64 id) with existing unreal material asset. |
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UPhysicsAsset &... |
PhysicsAsset |
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ResampleRate |
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SkeletonForAnimation |
Animation option. |
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StaticMeshLODGroup |
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VertexColorImportOption |
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VertexOverrideColor |
Name | Description | ||
---|---|---|---|
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Or |
both ( |
This allow to add a prefix to the material name when unreal material get created. |
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ResetForReimportAnimation() |
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ResetOptions ( |
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ShouldImportNormals() |
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ShouldImportTangents() |