Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
struct FComponentPropertyPath
Describes a chain of properties from the parent actor of a given component, to the component itself.
Name | Description | |
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FComponentPropertyPath() |
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FComponentPropertyPath ( |
Name | Description | ||
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UActorCompon... |
GetComponent() |
Gets a pointer to the component, or nullptr if it is not valid |
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AActor * |
GetParentOwningActor() |
Gets the parent owning actor for the component, or nullptr if it is not valid |
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IsValid() |
Determines whether the property path is valid or not |
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Reset() |
Resets the property path |
Name | Description | ||
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operator!= ( |
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operator== ( |