FComponentPropertyPath

Describes a chain of properties from the parent actor of a given component, to the component itself.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Syntax

struct FComponentPropertyPath

Remarks

Describes a chain of properties from the parent actor of a given component, to the component itself.

Constructors

Name Description

Public function

FComponentPropertyPath()

Public function

FComponentPropertyPath

(
    const UActorComponent* Compone...
)

Functions

Name Description

Public function Const

UActorCompon...

 

GetComponent()

Gets a pointer to the component, or nullptr if it is not valid

Public function Const

AActor *

 

GetParentOwningActor()

Gets the parent owning actor for the component, or nullptr if it is not valid

Public function Const

bool

 

IsValid()

Determines whether the property path is valid or not

Public function

void

 

Reset()

Resets the property path

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FComponentPropertyPath& InRH...
)

Public function Const

bool

 

operator==

(
    const FComponentPropertyPath& InRH...
)

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