Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include |
#include "IPropertyAccessEditor.h" |
EPropertyAccessCompatibility GetPinTypeCompatibility
(
const FEdGraphPinType & InPinTypeA,
const FEdGraphPinType & InPinTypeB
) const
Get the compatibility of the two supplied pin types. Ordering matters for promotion (A->B).