Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include |
#include "ImportUtils/StaticMeshImportUtils.h" |
struct FExistingLODMeshData
LOD data to copy over.
Name | Description | ||
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ExistingBuildSettings |
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ExistingMaterials |
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TUniquePtr< FMe... |
ExistingMeshDescription |
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ExistingReductionSettings |
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ExistingScreenSize |
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ExistingSourceImportFilename |