Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
Include |
#include "ImportUtils/SkeletalMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
void SkeletalMeshImportUtils::RestoreExistingSkelMeshData
(
const TSharedPtr< const FExistingSkelMeshData > & MeshData,
USkeletalMesh * SkeletalMesh,
int32 ReimportLODIndex,
bool bCanShowDialog,
bool bImportSkinningOnly,
bool bForceMaterialReset
)
}
Restore a backed up FExistingSkelMeshData into a SkeletalMesh asset