SkeletalMeshImportUtils::RestoreExistingSkelMeshData

Restore a backed up [FExistingSkelMeshData](API\Editor\UnrealEd\ImportUtils\FExistingSkelMeshData) into a SkeletalMesh asset

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h

Include

#include "ImportUtils/SkeletalMeshImportUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp

Syntax

namespace SkeletalMeshImportUtils
{
    void SkeletalMeshImportUtils::RestoreExistingSkelMeshData
    (
        const TSharedPtr< const FExistingSkelMeshData > & MeshData,
        USkeletalMesh * SkeletalMesh,
        int32 ReimportLODIndex,
        bool bCanShowDialog,
        bool bImportSkinningOnly,
        bool bForceMaterialReset
    )
}

Remarks

Restore a backed up FExistingSkelMeshData into a SkeletalMesh asset

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