Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
Include |
#include "ImportUtils/SkeletalMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
bool SkeletalMeshImportUtils::ProcessImportMeshSkeleton
(
const USkeleton * SkeletonAsset,
FReferenceSkeleton & RefSkeleton,
int32 & SkeletalDepth,
FSkeletalMeshImportData & ImportData
)
}
Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data
true if the operation completed successfully
Parameter |
Description |
---|---|
RefSkeleton |
[out] reference skeleton hierarchy to update |
SkeletalDepth |
[out] depth of the reference skeleton hierarchy |
ImportData |
raw binary import data to process |