Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include |
#include "ImportUtils/StaticMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
void StaticMeshImportUtils::RestoreExistingMeshData
(
const TSharedPtr< const FExistingStaticMeshData > & ExistingMeshDataPtr,
UStaticMesh * NewMesh,
int32 LodLevel,
bool bCanShowDialog,
bool bForceConflictingMaterialReset
)
}