StaticMeshImportUtils::RestoreExistingMeshData

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h

Include

#include "ImportUtils/StaticMeshImportUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp

Syntax

namespace StaticMeshImportUtils
{
    void StaticMeshImportUtils::RestoreExistingMeshData
    (
        const TSharedPtr< const FExistingStaticMeshData > & ExistingMeshDataPtr,
        UStaticMesh * NewMesh,
        int32 LodLevel,
        bool bCanShowDialog,
        bool bForceConflictingMaterialReset
    )
}

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