FExistingStaticMeshData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h

Include

#include "ImportUtils/StaticMeshImportUtils.h"

Syntax

struct FExistingStaticMeshData

Variables

Name Description

Public variable

bool

 

bAutoComputeLODScreenSize

Public variable

bool

 

bHasNavigationData

Public variable

bool

 

ExistingAllowCpuAccess

Public variable

UBodySetup *...

 

ExistingBodySetup

Public variable

UModel *

 

ExistingCollisionModel

Public variable

UStaticMesh ...

 

ExistingComplexCollisionMesh

Public variable

bool

 

ExistingCustomizedCollision

Public variable

float

 

ExistingDistanceFieldSelfShadowBias

Public variable

bool

 

ExistingGenerateMeshDistanceField

Public variable

TWeakObjectPtr<...

 

ExistingImportData

Public variable

int32

 

ExistingLightMapCoordinateIndex

Public variable

int32

 

ExistingLightMapResolution

Public variable

TArray< FExisti...

 

ExistingLODData

Public variable

int32

 

ExistingLODForCollision

Public variable

TArray< FStatic...

 

ExistingMaterials

Public variable

FVector

 

ExistingNegativeBoundsExtension

Public variable

UStaticMesh::FO...

 

ExistingOnMeshChanged

Public variable

FVector

 

ExistingPositiveBoundsExtension

Public variable

FMeshSectionInf...

 

ExistingSectionInfoMap

Public variable

TArray< UStatic...

 

ExistingSockets

Public variable

bool

 

ExistingSupportUniformlyDistributedSampling

Public variable

TWeakObjectPtr<...

 

ExistingThumbnailInfo

Public variable

TMap< FName, FS...

 

ExistingUMetaDataTagValues

Public variable

TMap< FVector, ...

 

ExistingVertexColorData

A mapping of vertex positions to their color in the existing static mesh.

Public variable

int32

 

ImportVersion

Public variable

TArray< FName >

 

LastImportMaterialOriginalNameData

The last import material data (fbx original data before user changes)

Public variable

TArray< TArray<...

 

LastImportMeshLodSectionMaterialData

Public variable

FName

 

LODGroup

Public variable

float

 

LpvBiasMultiplier

Public variable

FPerPlatformInt

 

MinLOD

Public variable

bool

 

UseMaterialNameSlotWorkflow

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