Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include |
#include "ImportUtils/StaticMeshImportUtils.h" |
struct FExistingStaticMeshData
Name | Description | ||
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bAutoComputeLODScreenSize |
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bHasNavigationData |
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ExistingAllowCpuAccess |
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UBodySetup *... |
ExistingBodySetup |
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UModel * |
ExistingCollisionModel |
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UStaticMesh ... |
ExistingComplexCollisionMesh |
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ExistingCustomizedCollision |
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float |
ExistingDistanceFieldSelfShadowBias |
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ExistingGenerateMeshDistanceField |
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TWeakObjectPtr<... |
ExistingImportData |
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ExistingLightMapCoordinateIndex |
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ExistingLightMapResolution |
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ExistingLODData |
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ExistingLODForCollision |
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ExistingMaterials |
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ExistingNegativeBoundsExtension |
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ExistingOnMeshChanged |
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ExistingPositiveBoundsExtension |
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ExistingSectionInfoMap |
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ExistingSockets |
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ExistingSupportUniformlyDistributedSampling |
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TWeakObjectPtr<... |
ExistingThumbnailInfo |
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ExistingUMetaDataTagValues |
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ExistingVertexColorData |
A mapping of vertex positions to their color in the existing static mesh. |
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ImportVersion |
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LastImportMaterialOriginalNameData |
The last import material data (fbx original data before user changes) |
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LastImportMeshLodSectionMaterialData |
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LODGroup |
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float |
LpvBiasMultiplier |
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MinLOD |
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UseMaterialNameSlotWorkflow |