FKismetEditorUtilities::CreateBlueprintFromActor

Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static UBlueprint * CreateBlueprintFromActor
(
    const FName BlueprintName,
    UObject * Outer,
    AActor * Actor,
    const FCreateBlueprintFromActorParams & Params
)

Remarks

Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.

Returns

The blueprint created from the actor

Parameters

Parameter

Description

BlueprintName

The name to use for the Blueprint

Outer

The outer object to create the blueprint within

Actor

The actor to use as the template for the blueprint

Params

The parameter struct of additional behaviors

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