Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * CreateBlueprintFromActor
(
const FName BlueprintName,
UObject * Outer,
AActor * Actor,
const FCreateBlueprintFromActorParams & Params
)
Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.
The blueprint created from the actor
Parameter |
Description |
---|---|
BlueprintName |
The name to use for the Blueprint |
Outer |
The outer object to create the blueprint within |
Actor |
The actor to use as the template for the blueprint |
Params |
The parameter struct of additional behaviors |