CreateBlueprintFromActor

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

UBlueprint &...

 

CreateBlueprintFromActor

(
    const FString& Path,
    AActor* Actor,
    const FCreateBlueprintFromActorPara...
)

Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.

Public function Static

UBlueprint &...

 

CreateBlueprintFromActor

(
    const FName BlueprintName,
    UObject* Outer,
    AActor* Actor,
    const FCreateBlueprintFromActorPara...
)

Take an Actor and generate a blueprint based on it. Uses the Actors type as the parent class.

Public function Static

UBlueprint &...

 

CreateBlueprintFromActor

(
    const FString& Path,
    AActor* Actor,
    bool bReplaceActor,
    bool bKeepMobility,
    UClass* ParentClassOverride,
    bool bOpenInEditor
)

Use version that passes parameters via parameter struct

Public function Static

UBlueprint &...

 

CreateBlueprintFromActor

(
    const FName BlueprintName,
    UObject* Outer,
    AActor* Actor,
    bool bReplaceInWorld,
    bool bKeepMobility,
    UClass* ParentClassOverride,
    bool bOpenInEditor
)

Use version that passes parameters via parameter struct

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