Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp |
static UBlueprint * HarvestBlueprintFromActors
(
const FString & Path,
const TArray< AActor * > & Actors,
const FHarvestBlueprintFromActorsParams & Params
)
Take a list of Actors and generate a blueprint by harvesting the components they have.
The blueprint created from the actors
Parameter |
Description |
---|---|
Path |
The path to use when creating the package for the new blueprint |
Actors |
The actor list to use as the template for the new blueprint, typically this is the currently selected actors |
Params |
The parameter struct containing actors and additional behavior definitions |