FKismetEditorUtilities::HarvestBlueprintFromActors

Take a list of Actors and generate a blueprint by harvesting the components they have.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h

Include

#include "Kismet2/KismetEditorUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2.cpp

Syntax

static UBlueprint * HarvestBlueprintFromActors
(
    const FString & Path,
    const TArray< AActor * > & Actors,
    const FHarvestBlueprintFromActorsParams & Params
)

Remarks

Take a list of Actors and generate a blueprint by harvesting the components they have.

Returns

The blueprint created from the actors

Parameters

Parameter

Description

Path

The path to use when creating the package for the new blueprint

Actors

The actor list to use as the template for the new blueprint, typically this is the currently selected actors

Params

The parameter struct containing actors and additional behavior definitions

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