FToolkitManager::RegisterNewToolkit

Call this to register a newly-created toolkit.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h

Include

#include "Toolkits/ToolkitManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Toolkits/ToolkitManager.cpp

Syntax

void RegisterNewToolkit
(
    const TSharedRef< class IToolkit > NewToolkit
)

Remarks

Call this to register a newly-created toolkit.

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