Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Toolkits/ToolkitManager.h |
Include |
#include "Toolkits/ToolkitManager.h" |
class FToolkitManager
Singleton that managers instances of editor toolkits
No constructors are accessible with public or protected access.
Name | Description | ||
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CloseToolkit ( |
Call this to close an existing toolkit |
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TSharedPtr< ... |
FindEditorForAsset ( |
Tries to find an open asset editor that's editing the specified asset, and returns the toolkit for that asset editor |
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FToolkitMana... |
Get() |
Get the singleton instance of the asset editor manager |
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OnToolkitHostDestroyed ( |
Called by a toolkit host itself right before it goes away, so that we can make sure the toolkits are destroyed too |
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RegisterNewToolkit ( |
Call this to register a newly-created toolkit. |