Module |
|
Header |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARUtilitiesFunctionLibrary.h |
Include |
#include "ARUtilitiesFunctionLibrary.h" |
Source |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/ARUtilitiesFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="AR Utilities")
static void UpdateCameraTextureParam
(
UMaterialInstanceDynamic * MaterialInstance,
UTexture * CameraTexture,
float ColorScale
)
Update material texture parameter using pre-defined names: For regular texture: CameraTexture For external texture: ExternalCameraTexture