Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h |
Include |
#include "SoundModulationPatch.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlModulationPatch
Name | Description | ||
---|---|---|---|
|
bBypass |
Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated) |
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Inputs |
Modulation inputs |
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|
OutputParameter |