FSoundControlModulationPatch

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlModulationPatch

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bBypass

Whether or not patch is bypassed (patch is still active, but always returns output parameter default value when modulated)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FSoundC...

 

Inputs

Modulation inputs

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

USoundModulatio...

 

OutputParameter

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