Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationParameter.h |
Include |
#include "SoundModulationParameter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class USoundModulationParameter : public UObject
Name | Description | ||
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Settings |
Name | Description | ||
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float |
ConvertNormalizedToUnit ( |
Converts normalized, unitless value [0.0f, 1.0f] to unit value. |
|
float |
ConvertUnitToNormalized ( |
Converts unit value to unitless, normalized value [0.0f, 1.0f]. |
|
Audio::FModu... |
GetMixFunction() |
Function used to mix modulator units together |
|
Audio::FModu... |
GetNormalizedConversionFunction() |
Function used to convert unit value to normalized, unitless value |
|
Audio::FModu... |
GetUnitConversionFunction() |
Function used to convert normalized, unitless value to unit value |
|
float |
GetUnitDefault() |
Returns default unit value (works with and without editor loaded) |
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float |
GetUnitMax() |
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float |
GetUnitMin() |
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RefreshNormalizedValue() |
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RefreshUnitValue() |
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RequiresUnitConversion() |
Whether or not the parameter requires a unit conversion. |