[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Modulation, Meta=(ShowOnlyInnerProperties))
FSoundControlModulationPatch PatchSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Modulation, Meta=(ShowOnlyInnerProperties))
FSoundControlModulationPatch PatchSettings