Module |
|
Header |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Public/FractureMesh.h |
Include |
#include "FractureMesh.h" |
Source |
/Engine/Plugins/Experimental/BlastPlugin/Source/BlastAuthoring/Private/FractureMesh.cpp |
bool FractureMesh
(
const UEditableMesh * SourceMesh,
const FString & ParentName,
const UMeshFractureSettings & FractureSettings,
int32 FracturedChunkIndex,
const FTransform & Transform,
int RandomSeed,
UGeometryCollection * FracturedGeometryCollection,
TArray< FGeneratedFracturedChunk > & GeneratedChunksOut,
TArray< int32 > & DeletedChunksOut,
FBox WorldBounds,
const FVector & InBoundsOffset
)
Performs fracturing of an Editable Mesh