Module |
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Header |
/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
Include |
#include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FStackEntryID
Name | Description | ||
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EventName |
If the ScriptExecutionCategory is ParticleEvent, this FName is the key to find the desired event stack group. |
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ScriptExecutionCategory |
The stack group to put a stack entry in. |
Name | Description | |
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FStackEntryID() |
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FStackEntryID ( |
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FStackEntryID ( |