FStackEntryID

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FStackEntryID

Variables

Name Description

Public variable UProperty

FName

 

EventName

If the ScriptExecutionCategory is ParticleEvent, this FName is the key to find the desired event stack group.

Public variable UProperty

EScriptExecutio...

 

ScriptExecutionCategory

The stack group to put a stack entry in.

Constructors

Name Description

Public function

FStackEntryID()

Public function

FStackEntryID

(
    EScriptExecutionCategory TargetExec...
)

Public function

FStackEntryID

(
    const FNiagaraEventHandlerAddAction...
)

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