UNiagaraSystemConversionContext::AddEmptyEmitter

Add an empty emitter to the system and return an emitter conversion context.

Windows
MacOS
Linux

References

Module

CascadeToNiagaraConverter

Header

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h

Include

#include "NiagaraStackGraphUtilitiesAdapterLibrary.h"

Source

/Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="FXConverterUtilities")
UNiagaraEmitterConversionContext * AddEmptyEmitter
(
    FString NewEmitterNameString
)

Remarks

Add an empty emitter to the system and return an emitter conversion context.

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