UConversationContextHelpers::MakeConversationParticipant

Registers an actor as part of the conversation, that actor doesn't need to have the [UConversationParticipantComponent](API\Plugins\CommonConversationRuntime\UConversationParticipantComponen-) it won't be added though.

Windows
MacOS
Linux

References

Module

CommonConversationRuntime

Header

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationContext.h

Include

#include "ConversationContext.h"

Source

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Private/ConversationContext.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category=Conversation)
static void MakeConversationParticipant
(
    const FConversationContext & Context,
    AActor * ParticipantActor,
    FGameplayTag ParticipantTag
)

Remarks

Registers an actor as part of the conversation, that actor doesn't need to have the UConversationParticipantComponent it won't be added though.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss