UCompositingElementMaterialPass::SetMaterialInterface

Set the material interface used by current material pass.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h

Include

#include "CompositingElements/CompositingElementTransforms.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementTransforms.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Compositing Pass")
void SetMaterialInterface
(
    UMaterialInterface * NewMaterial
)

Remarks

Set the material interface used by current material pass.

Parameters

Parameter

Description

NewMaterial

The new material interface users want to set.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss