UCompositingElementMaterialPass::SetParameterMapping

Set the parameter mappings between texture parameters and composure layers.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h

Include

#include "CompositingElements/CompositingElementTransforms.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/CompositingElements/CompositingElementTransforms.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Compositing Pass")
bool SetParameterMapping
(
    FName TextureParamName,
    FName ComposureLayerName
)

Remarks

Set the parameter mappings between texture parameters and composure layers. Users can not create new entries into the map as the keys are read only. Invalid Texture parameter names will result in a failed setting operation.

Returns

bool True if set operation is successful.

Parameters

Parameter

Description

TextureParamName

The name of the texture parameter inside the material interface. Used as key.

ComposureLayerName

The name of the composure layer the texture parameter is mapped to. Used as value.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss