FRigElementKey

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigHierarchyDefines.h

Include

#include "Rigs/RigHierarchyDefines.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigElementKey

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FName

 

Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ERigElementType

 

Type

Constructors

Name Description

Public function

FRigElementKey()

Public function

FRigElementKey

(
    const FName& InName,
    ERigElementType InType
)

Functions

Name Description

Public function Const

bool

 

IsValid()

Public function

void

 

Reset()

Public function Const

FString

 

ToString()

Operators

Name Description

Public function Const

 

operator bool()

Public function Const

bool

 

operator!=

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator<

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator==

(
    const FRigElementKey& Other
)

Public function Const

bool

 

operator>

(
    const FRigElementKey& Other
)

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