[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Settings)
TEnumAsByte< EAxis::Type > MirrorAxis
The axis to mirror against
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Settings)
TEnumAsByte< EAxis::Type > MirrorAxis
The axis to mirror against