UDMXPixelMappingMatrixCellComponent::GetPosition

Get rendering position of the component. Using for determining UV map input rendering offset

Windows
MacOS
Linux

Override Hierarchy

UDMXPixelMappingOutputComponent::GetPosition()

UDMXPixelMappingMatrixCellComponent::GetPosition()

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingMatrixCellComponent.h

Include

#include "Components/DMXPixelMappingMatrixCellComponent.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingMatrixCellComponent.cpp

Syntax

virtual FVector2D GetPosition()

Remarks

Get rendering position of the component. Using for determining UV map input rendering offset

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss