[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly,
Meta=(DisplayPriority="60", DisplayName="Cell Attributes"), Category="DMX")
TArray< FDMXFixtureCellAttribute > CellAttributes
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly,
Meta=(DisplayPriority="60", DisplayName="Cell Attributes"), Category="DMX")
TArray< FDMXFixtureCellAttribute > CellAttributes