FDMXFixtureMatrix

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXFixtureMatrix

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

TArray< FDMXFix...

 

CellAttributes

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

FirstCellChannel

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

EDMXPixelMappin...

 

PixelMappingDistribution

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

XCells

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

YCells

Constructors

Name Description

Public function

FDMXFixtureMatrix()

Functions

Name Description

Public function Const

bool

 

GetChannelsFromCell

(
    FIntPoint CellCoordinate,
    FDMXAttributeName Attribute,
    TArray< int32 >& Channels
)

Public function Const

int32

 

GetFixtureMatrixLastChannel()

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