Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXFixtureMode
Name | Description | ||
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bAutoChannelSpan |
When enabled, ChannelSpan is automatically set based on the created functions and their data types. |
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ChannelSpan |
Number of channels (bytes) used by this mode's functions |
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FixtureMatrixConfig |
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Functions |
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ModeName |
Name | Description | |
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FDMXFixtureMode() |
Name | Description | ||
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AddOrInsertFunction ( |
Adding the function into the mode, checking the channel offset |