FDataRegistrySourceItemId

A debugging/editor struct used to describe the source for a single data registry item

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistrySourceItemId

Remarks

A debugging/editor struct used to describe the source for a single data registry item

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

CachedSource

Cached pointer to which source it came from, if this is invalid then cache lookup will fail

Public variable

FDataRegistryLo...

 

CacheLookup

Lookup used for caching

Public variable

FDataRegistryId

 

ItemId

Id that can be used to look this up by default

Public variable

FName

 

SourceResolvedName

Name this resolves to in the appropriate source

Functions

Name Description

Public function Const

FString

 

GetDebugString()

Gets a unique ID key for this item, or None for invalid cached data

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