Module |
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Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include |
#include "DataRegistryTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDataRegistrySourceItemId
A debugging/editor struct used to describe the source for a single data registry item
Name | Description | ||
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TWeakObjectPtr<... |
CachedSource |
Cached pointer to which source it came from, if this is invalid then cache lookup will fail |
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CacheLookup |
Lookup used for caching |
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|
ItemId |
Id that can be used to look this up by default |
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|
SourceResolvedName |
Name this resolves to in the appropriate source |
Name | Description | ||
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GetDebugString() |
Gets a unique ID key for this item, or None for invalid cached data |