| UMetaDataRegistrySource::DoesAssetPassFilter()
|
Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
Include |
#include "DataRegistrySource_DataTable.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource_DataTable.cpp |
virtual bool DoesAssetPassFilter
(
const FAssetData & AssetData,
bool bNewRegisteredAsset
)
Returns true if this asset data passes the filter for this meta source, bNewRegisteredAsset is true if it comes from a RegisterSpecificAsset call and needs extra path checking