| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource_DataTable.h |
Include |
#include "DataRegistrySource_DataTable.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="DataTable Meta Source"))
class UMetaDataRegistrySource_DataTable : public UMetaDataRegistrySource
Meta source that will generate DataTable sources at runtime based on a directory scan or asset registration
Name | Description | ||
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TSubclassOf< UD... |
CreatedSource |
What specific source class to spawn |
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TableRules |
Access rules |
Name | Description | |
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UMetaDataRegistrySource_DataTable() |
Constructor |
Name | Description | ||
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DoesAssetPassFilter ( |
Returns true if this asset data passes the filter for this meta source, bNewRegisteredAsset is true if it comes from a RegisterSpecificAsset call and needs extra path checking |
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TSubclassOf<... |
GetChildSourceClass() |
Returns what subclass of source to use for children, must be overridden! |
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SetDataForChild ( |
Fills in new or existing child source for specific name, must be overridden! |