| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h |
Include |
#include "DatasmithAssetUserData.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(ScriptName="DatasmithUserData", DisplayName="Datasmith User Data"))
class UDatasmithAssetUserData : public UAssetUserData
Asset user data that can be used with Datasmith on Actors and other objects
Name | Description | ||
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UDatasmithAs... |
GetDatasmithUserData ( |
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GetDatasmithUserDataValueForKey |
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SetDatasmithUserDataValueForKey |
Name | Description | ||
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IsPostLoadThreadSafe() |
Called during async load to determine if PostLoad can be called on the loading thread. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FMetaDataContainer |
Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information. |
Name |
Description |
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UniqueIdMetaDataKey |
Meta data keys for Datasmith objects. |