Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
Include |
#include "ObjectElements/DatasmithUObjectElements.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UDatasmithActorElement : public UDatasmithObjectElement
Name | Description | ||
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AddChild ( |
Adds a child to the Actor Element |
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GetChildren() |
Get the children of the mesh actor. Use AddChild -or- RemoveChild to modify the actor's children |
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GetChildrenCount() |
Get the number of children on this actor |
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GetIDatasmithActorElement() |
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GetLayer() |
Get the the name of the layer that contains this entity |
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GetRotation() |
Get rotation (in quaternion format) of this entity |
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GetScale() |
Get absolute scale of this entity |
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GetTags() |
Get the tags of an Actor element |
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GetTranslation() |
Get absolute translation of this entity |
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GetVisibility() |
Get the actor's visibility |
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RemoveChild ( |
Remove a new child from the Actor Element |
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SetLayer ( |
Set the the the layer that contains this entity, layer will be auto-created from its name |
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SetRotation ( |
Set rotation (in quaternion format) of this entity |
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SetScale ( |
Set absolute scale of this entity |
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SetTags |
Set the tags of an Actor element |
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SetTranslation ( |
Set absolute translation of this entity |
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SetVisibility ( |
Set the actor's visibility |