BuildCollisions

Indicates the type of collision for components Set to [ECollisionEnabled::QueryOnly](API\Runtime\Engine\Engine\ECollisionEnabled__Type) (spatial queries, no physics) by default

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category="DatasmithRuntime", EditDefaultsOnly, BlueprintReadWrite)
TEnumAsByte< ECollisionEnabled::Type > BuildCollisions

Remarks

Indicates the type of collision for components Set to ECollisionEnabled::QueryOnly (spatial queries, no physics) by default

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