CollisionType

Indicates the type of collision for static meshes Set to ECollisionTraceFlag::CTF_UseComplexAsSimple by default

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category="DatasmithRuntime", EditDefaultsOnly, BlueprintReadWrite)
TEnumAsByte< ECollisionTraceFlag > CollisionType

Remarks

Indicates the type of collision for static meshes Set to ECollisionTraceFlag::CTF_UseComplexAsSimple by default

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