[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureAddress > MipsAddressU
AutoGenerateMips sampler address mode for U channel. Defaults to clamp.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureAddress > MipsAddressU
AutoGenerateMips sampler address mode for U channel. Defaults to clamp.