[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureAddress > MipsAddressV
AutoGenerateMips sampler address mode for V channel. Defaults to clamp.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureAddress > MipsAddressV
AutoGenerateMips sampler address mode for V channel. Defaults to clamp.