[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureFilter > MipsSamplerFilter
Control mips generator settings.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="NDisplay Render")
TEnumAsByte< enum TextureFilter > MipsSamplerFilter
Control mips generator settings.