| UInputTrigger::UpdateState_Implementation()
|
Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include |
#include "InputTriggers.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/InputTriggers.cpp |
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput * PlayerInput,
FInputActionValue ModifiedValue,
float DeltaTime
)
Transitions to Ongoing on actuation. Never triggers.