| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
Include |
#include "FractureTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Config=EditorPerProjectUserSettings)
class UFractureToolSettings : public UObject
Name | Description | ||
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|
OwnerTool |
Name | Description | |
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|
UFractureToolSettings ( |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |