UFractureToolSettings

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFractureToolSettings

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h

Include

#include "FractureTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Config=EditorPerProjectUserSettings)
class UFractureToolSettings : public UObject

Variables

Name Description

Public variable UProperty

UFractureModalT...

 

OwnerTool

Constructors

Name Description

Public function

UFractureToolSettings

(
    const FObjectInitializer& ObjInit
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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