[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Components")
TSoftClassPtr< AActor > ActorClass
The base actor class to add a component to.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Components")
TSoftClassPtr< AActor > ActorClass
The base actor class to add a component to.