Module |
|
Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h |
Include |
#include "GameFeatureAction_AddComponents.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameFeatureComponentEntry
Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically)
Name | Description | ||
---|---|---|---|
|
TSoftClassPtr< ... |
ActorClass |
The base actor class to add a component to. |
|
uint8: 1 |
bClientComponent |
Should this component be added for clients. |
|
uint8: 1 |
bServerComponent |
Should this component be added on servers. |
|
TSoftClassPtr< ... |
ComponentClass |
The component class to add to the specified type of actor. |
Name | Description | |
---|---|---|
|
FGameFeatureComponentEntry() |