FGameFeatureComponentEntry

Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically)

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h

Include

#include "GameFeatureAction_AddComponents.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FGameFeatureComponentEntry

Remarks

Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically)

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TSoftClassPtr< ...

 

ActorClass

The base actor class to add a component to.

Public variable UProperty Category, EditAnywhere

uint8: 1

 

bClientComponent

Should this component be added for clients.

Public variable UProperty Category, EditAnywhere

uint8: 1

 

bServerComponent

Should this component be added on servers.

Public variable UProperty Category, EditAnywhere

TSoftClassPtr< ...

 

ComponentClass

The component class to add to the specified type of actor.

Constructors

Name Description

Public function

FGameFeatureComponentEntry()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss