| UGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
Include |
#include "GameFeaturesProjectPolicies.h" |
Source |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Private/GameFeaturesProjectPolicies.cpp |
Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime