UDefaultGameFeaturesProjectPolicies::GetGameFeatureLoadingMode

Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime

Windows
MacOS
Linux

Override Hierarchy

UGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()

UDefaultGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h

Include

#include "GameFeaturesProjectPolicies.h"

Source

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Private/GameFeaturesProjectPolicies.cpp

Syntax

virtual void GetGameFeatureLoadingMode
(
    bool & bLoadClientData,
    bool & bLoadServerData
) const

Remarks

Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime

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