UGameFeatureData::InitializeBasePluginIniFile

Method to process the base ini file for the plugin during loading

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h

Include

#include "GameFeatureData.h"

Source

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Private/GameFeatureData.cpp

Syntax

void InitializeBasePluginIniFile
(
    const FString & PluginInstalledFilename
) const

Remarks

Method to process the base ini file for the plugin during loading

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