| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
Include |
#include "GameFeatureData.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameFeatureData : public UPrimaryDataAsset
Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game
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const TArray... |
GetActions() |
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const TArray... |
GetPrimaryAssetTypesToScan() |
Method to get where the primary assets should scanned from in the plugin hierarchy |
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InitializeBasePluginIniFile ( |
Method to process the base ini file for the plugin during loading |
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InitializeHierarchicalPluginIniFiles ( |
Method to process ini files for the plugin during activation |
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UpdateAssetBundleData() |
This scans the class for AssetBundles metadata on asset properties and initializes the AssetBundleData with InitializeAssetBundlesFromMetadata |
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EDataValidat... |
IsDataValid |