| UPrimaryDataAsset::UpdateAssetBundleData()
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Module |
|
Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
Include |
#include "GameFeatureData.h" |
Source |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Private/GameFeatureData.cpp |
virtual void UpdateAssetBundleData()
This scans the class for AssetBundles metadata on asset properties and initializes the AssetBundleData with InitializeAssetBundlesFromMetadata